BibTex Entry:

@INPROCEEDINGS{KWS13:StereoPainting,
  author = {Yongjin Kim and Holger Winnem\"oller and Seungyong Lee},
  title = {WYSIWYG Stereo Painting},
  booktitle = {Proceedings of ACM Symposium on Interactive {3D} Graphics and Games 2013},
  year = {2013},
  month = Mar,
  abstract = {Despite increasing popularity of stereo capture and display systems, creating stereo artwork remains a 
	challenge. This paper presents a stereo painting system, which enables effective from-scratch creation of 
	high-quality stereo artwork. A key concept of our system is a stereo layer, which is composed of two 
	RGBAd (RGBA + depth) buffers. Stereo layers alleviate the need for fully formed representational 3D geometry 
	required by most existing 3D painting systems, and allow for simple, essential depth specification. RGBAd 
	buffers also provide scalability for complex scenes by minimizing the dependency of stereo painting updates 
	on the scene complexity. For interaction with stereo layers, we present stereo paint and stereo depth brushes, 
	which manipulate the photometric (RGBA) and depth buffers of a stereo layer, respectively. In our system, 
	painting and depth manipulation operations can be performed in arbitrary order with real-time visual feedback, 
	providing a flexible WYSIWYG workflow for stereo painting. Comments from artists and experimental results 
	demonstrate that our system effectively aides in the creation of compelling stereo paintings.},
}